Haven and Hearth
Nov 8, 2013
[Anton Erholt]
2 minute read

Today I played a game by originally made by Seatribe called Haven and Hearth 1. It’s a MMORPG where death, Permanent death(!), is imminent. The scenario takes place in a world quite similar to real nature. There are no fictive elements in the game in that sense. It’s really like a simulation of a subset of the real world. Typically you travel around in a forest of some sorts. There are mountains, rivers and lakes for you to explore. I starved to death pretty early but on my second character I managed to find some apple/hazel/mullberry trees which I could forage for edibles.

Other than permadeath, another unique thing about this game is that the world is dynamic. For instance can everything be razed and reused much like in the real world. I think this adds a bit of spice to the game, as MMORPGS tend to get very repetitive with new characters, as you do the same types of quests over and over again.

In order to make it more enjoyable and so on, Seatribe have added a quality system to the game. The quality systems gives value to the items much like an in-game currency. All of the items have quality values. If you combine items of different quality level, you get an item with some weighted average quality.

Their business model is quite interesting. The game is F2P 2 and doesn’t focus on money making at all, which is quite a relief when playing. No ads, no worries. In a sense, it can get very “zen” as you stroll through the forest, enjoying the view. A meditation of sorts. This is really a good game for whenever you feel like escaping reality.

I’ve never played a game like this before. I’ve only played MMORPG’s with a static world like Runescape 3. Playing was really fun, I managed to find my friend there and we chopped down some trees together and built a simple shelter. Perhaps we should’ve played some more, since we didn’t get that far in the game.

comments powered by Disqus